Mind the Store

It would not be entirely unfair to paint me as an Android fanboy. But the word is loaded with negative connotations — perhaps it would be more accurate to say that I am a fan of open standards.

While I like Apple products, their “we-know-best” attitude sometimes leaves me less than enthused. This is perhaps the reason that I have been sporting an Android-based phone for over two years — first a Motorola Droid X2, then a Samsung Galaxy S3, both through Verizon, (damn them, but that’s another story).

Over those two years I have probably spent over $100 in the Android Market, now known as the “Play Store”, much to my annoyance (the earlier name was far more apt, in my opinion). I love the ecosystem that allows a programmer to create something, sell it for a a dollar or two and still make a fortune.

There are, however, three glaring flaws in the Play Store that I have encountered — besides the name, of course — that need to be addressed:

1: You cannot mix credits and cash.

I recently received a credit from a developer as a “Thank-you” for helping to test their game. I was purchasing a $2.99 game and had $2.79 of that credit left. The obvious thing to do would be to use up the credit and charge the remainder to my card… but that is apparently too much to ask – the Play Store’s payment system does not allow “split-payment” purchases.

Mind The Store - Copy

2: A fifteen-minute refund window is way too short.

A play store purchase may be refunded within fifteen minutes. This makes sense for a quick-download, short-attention-span game like Quell or Cut the Rope, where a quarter of an hour is ample time to ensure that the program works properly on your device, but this is not the case for some “big” games that use a stub program to download gigabytes of data before the game can be played. By the time the download is complete, the refund windows is long gone. Solution: Let the developer decide on the length of the refund window.

Two hours later

More than two hours after purchasing the game and it *still* hasn’t finished loading…

3: You can no longer set an individual app to auto-update.

This used to be possible, but with recent updates to the play store, the only option is the global one, which is NOT what I want. Interestingly, the option is still there on my Nexus 7 tablet, but has disappeared from my phone.

 

 

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