No folks, this is not yet another screed about Illegals crossing our southern border, rather a new quasi-faction in the game. They are not a true faction, as you cannot build any alien ships, nor is this expected at the current time.
- The Aliens first appeared in the “Incursion” event in September 2016. They were a total surprise, and were completely unexpected.
- Unstable (one-way) wormholes appeared in every sector, and started disgorging alien fleets at regular intervals. These fleets would then head to regular wormholes and disappear.
- Initially they would aggressively pursue and attack rebel fleets within ten levels of their own.
- They initially came in Level 50, 55, 60, 65 and 70 variants.
- After a couple of months, they modified their attack strategy to only pursue fleets in extra-solar space (i.e., they would not attack within solar systems).
- Soon after that, Level 40 and 45 variants started to appear, and it became possible for two players to engage one alien fleet
- Only alliance members and players you have designated as “friendly” may assist in engaging an alien fleet.
- As well as loot or intel, destroying an alien fleet yields “unknown objects”, which remain in the player’s inventory. Nobody knows what they are or what they are for.
Rules of engagement
- An alien fleet typically consists of three carriers known as hives; usually one heavy and two light.
- They launch waves of drones at the player fleet. Originally armed with beam weapons, these drones are currently a mixture of beam and explosive weapons.
- Originally, the three carriers would spawn in different corners of the battlefield. Later variants spawned together, and later still they arrived in a tight formation, which made is difficult to engage them individually.
- Initially, Aurora rays did high damage to the aliens, but as they modified their weapons and tactics, explosive weapons, such as Creeper torpedoes with Volatile Fuel, became more effective. Currently the most effective weapon is the Manifold missile.
- Current combat wisdom is to use a heavy carrier such as Ragnarok, Valkyrie or Valhalla. Freyja works too, but has lower range.
- The carrier has to be protected. Heavy cruisers work well, but battleships appear to be best. Battleships in line formation protect each other and have the double-broadside ability to engage enemies on both sides simultaneously.
- When using battleships, they may be arranged in a line in front of the carrier, or the carrier may be in the middle of the line.
- Keep your ships in tight formation for mutual support; any ship that gets out of formation will be targeted and swiftly killed by the alien drones. “the nail that sticks out gets hammered”.
- If you group them together they will all move and turn at the same rate.
- When playing co-up, keep carriers together to double the damage.
- The initial maneuver should be diagonally off to one side, in order to engage one of the hives while minimizing exposure to the other two.
- You get the same number of points whether you engage a fleet solo or co-op with another player. However, two fleets deal out more damage than one, and take less damage. So co-op is generally better.
- Successful co-op engagements yield two “corpses” of resources, each of which may be freed up by one of the players.
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