Interstellar Pilot: Getting Started

Before starting a game proper, it is highly recommended that you do the tutorials. While woefully inadequate, they are a good starting point to learn the basics.

The next port of call is to do some combat missions. Even if you are conflict-averse, it is inevitable that you will encounter unfriendlies from time to time, so it is good to know how to handle your ship and weapons. These can be found in “Instant Action”, but a better choice is “New Game/Battles”, which will give you a progression of battles against increasingly stronger opponents, with better ships and weapons.

Once you has mastered the basics, It is finally time to enter the game proper.

Selecting “Universe”, then selecting one of the two options, gives you a bunch of options:

If you want to make some money,”Merchant” is the best start, as it gives you a Hauler-A with a 65-ton Cargo Hold and the largest possible amount of money – 10,000 credits. But to get you started, it is a good idea to raise as much extra cash as you can by selling the extras on your ship that you can do without:

  • You begin outside of Gatopea Station. Dock there, select “Equipment”, and sell your Countermeasures, Mines, and all your weapons.
  • Select “Trade” and sell any mines and ECM that you may have in the hold (this is a peaceful sector, and you’ll be upgrading soon enough).
  • Select “Sector Intel, on the right hand menu. This will give you information on every station in the sector, including those all-important commodity prices.

Trading is not difficult to do manually, but It is easiest if you do it on autopilot.

  • Select Orders/Special/Trade and allow your ship to trade on autopilot until your fortune rises to about 20,000 at it’s lowest (when your hold is full). This should take about fifteen minutes.
  • Dock at a nearby Military Outpost, and install the best engine you can afford (Frigate Engine 16.0). This will raise your max speed from 24 to 31, speeding up your trading operations markedly.  The engine upgrade does not cost all that much, but you will need money in the bank to finance your trading operations.
  • Set your ship to trading again. Once you have enough money, dock at a military outpost and buy a Cloaking Device – the Mk I will do; the only real difference between the cloaking devices is the amount of time they take to cloak and decloak.
  • Select Orders/Fleet Settings/prefer to cloak. This will cause your ship to cloak while in flight between stations. Then select Stance, and uncheck both checkboxes and set the slider to zero. Now your ship will avoid engaging enemy ships.
  • Select “Orders/Special/Trade” to send it on its way.

Let it trade for a while, and watch your fortune grow…

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  • ohcgd108  On August 13, 2017 at 8:09 PM

    Hey, thanks for this. I just started playing and the tutorial really doesn’t cover anything except combat. Good tips

  • wokeasfcuk  On November 14, 2017 at 8:12 AM

    Nice post, any plans to adding more useful info on getting started?

    • Wizard Prang  On November 18, 2017 at 2:02 PM

      Happy to. What would you like to know?

      • wokeasfcuk  On November 19, 2017 at 1:05 AM

        Hey, maybe just an extension of your above post, like a Part 2 or something. Your tips are really helpful but I think there is a lot more to the game and there is very little information available on the internet. Of course, you have to see if it’s worth the effort. Although it’s a very cool game, I can’t make out how popular it is, e.g. the discord sever is pretty quiet with just a handful of players, and the lack of a multiplayer / social element in game really puts it at a disadvantage.

    • Wizard Prang  On January 9, 2018 at 2:17 PM

      Hey woke (love the name, by the way!),

      Sorry for taking so long to reply. This game is so deep and complex that no amount of blogging could do it justice. So far, I have written some thirty pages of notes on IP; I am thinking of releasing it as an e-book, probably priced at a dollar. Email me if you are interested.

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