Vega Conflict: Ship and Tech Guide, Early Game

With the bewildering array of ships, armor, weapons and specials that are available to beginners, it is sometimes difficult to know where to start, and, more importantly, which technologies can be safely ignored. So I put together this short guide to help new players along the way. I have divided the guide into three parts. Early Game (Tier 1 to 4; Rebel/Vega/VSec), Mid-Game (Tier 5 ISC/DC) and Late-Game (Tier 6 Xeno/A.X.I.S.)

Part I: Early Game ships and Technologies

 Must-have Tech:

  • Gladius Driver (I and II) Needed for Glad Rancs
  • Fusion Thrusters (I and III): needed for all
  • Binary Thrusters: Good on Destroyers and Frigates, where the ability to strafe is of paramount importance.
  • Thermal Beam: The base-level laser weapon. Hard-hitting and to the point.
  • Hydra Missile: The best low-level explosive weapon in the game.
  • Impulse Beam II and III: The next step up from Thermal Beams, and a must-have for Insta-Broads and Cutters
  • Aurora Ray (II and III) — All round, the most versatile weapon in the early game. Only Hydra missiles are better against squadrons in the early game.
  • Metaphase Shields: The best all-round shields in the game, due to their being good against all three kinds of weapons. Put Meta I on Gladius Rancors and Impulse Broadswords. Put II on Venoms, and put III on all the big (Tier 4+) ships.
  • Siege Driver: The primo Destroyer weapon for basing in early and mid-game. Longer range than anything else in the game (only Precision Gauss Driver has longer range, but it lacks the punch that the Siege Driver delivers)
  • Vector Torpedo: Replaces Hydra missiles.
  • Burst Ray: This “Energy Shotgun” works best at close range,m which makes it a great weapon for cutters, but pretty much useless for anything else. And don’t even think about putting Burst Ray Turrets on your base.
  • Capacitive Plates: The best base armor until you unlock Talonite and Tungsten plates.
  • Armored Hold

Tech to avoid:

The following items are less useful; research them if you have to, but bear in mind that they are of limited use. The weapons are of limited use, the specials became less useful when shields were nerfed and became mess significant in the game.

  • Gemini Driver
  • Bayonet Missile
  • Brimstone Torpedo
  • Arc Missile
  • Phased Magnets
  • Spectral Warheads
  • Ionized Optics

Must-have ships:

  • Genesis: Quick to build and upgrade, this is only useful as a combat vessel in the earliest stages of the game, after which they can be refitted as cargo haulers.
  • Rancor: The early-game workhorse, and the first battleship in the game. “Glad Rancs”: with Gladius Driver I and II, Spectral shields (upgrade to Metaphase I when you can), Iridium Magnets and NO armor (for instant repair). This allows you to farm Vega and VSec up to about level 35. Can be refitted as a cargo carrier in later stages of the game.
  • Broadsword: These are are the primary low-level glass-cannon heavy hitters.Cheap to build, easy to mark up, “Impulse-Broads”: Broadsword Mk III with Impulse Beam 3&2. A fleet of these can take down TWO Artillery 37 Crafting Fleets on auto with instant repair. This is important because this is the lowest-level fleet that drops Tier-4 patterns and parts.
  • Venom: Lovely early farming ship, but don’t build too many, as they are of limited use in the later game.
  • Dread: When it first came out, it was the most powerful ship in the game. After being nerfed in the great rebalance and supplanted by the Zeal, then outclassed by both the Vigilante and Hellfire battleships, this ship has been relegated to the mid-game. It is, however, a mandatory workhorse for the acquisition of all better technologies, so this ship is a must-have. Partner with Ragnarok Carrier.
  • Lance: The primo early-game destroyer. Add recharging Repulsor shields, Binary thrusters and Siege Drivers for basing wonderfulness.
  • Taipan: Quick to build and easy to mark-up, the “Tai-Spam” is an excellent idea for covering fleets, harassing enemies, and generally causing mayhem.. Equip it with Manifold Missiles or Nova Rays for best results.
  • Gharial: Tougher than the Taipan, and more versatile. More of the same.
  • Midgard:Not much use as a combat carrier, the Midgard comes equipped with the same Agility Support Field as the Ragnarok, but in a hull that only takes half the time to build and repair.
  • Ragnarok: Generally regarded as the best all-round Carrier in the early game due to its agility Support Field as well as long-range drones. The Midgard has the same field, but only half the drone range. This ship is the difference between grinding your way through events to taking down high-level fleets for big points. Partner with Dread Battleships.
  • Revelation and Apocrypha: Two excellent dual-shield workhorses, best used as tanks.

Ships to avoid:

Exodus, Trident, Corinthian, Fury, Zeal, Nexus, Rapture, Komodo, Valhalla, Valkyrie. Nothing wrong with these ships, but there are often better alternatives available, or they can be skipped. Research them if you must, build only what you need to. VEGA ships are generally almost as capable as their VSec counterparts, but are far easier to mark up. And in many case their  Tier-5 equivalents ships take about the same time to build.
This article is an excerpt from the forthcoming update to my Game Guide, over a hundred and ninety pages of hints, tips, tricks and tactics that will help you get to grips with the finer points of the game, all for a paltry $3.99. However, if you use this link, you can get it for $1 off. Make me smile – buy my book!
Part II: Mid-Game (Tier 5 ISC/DC) Coming soon!
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