Vega Conflict: From Zero to Hero

I’ve been playing this game for some years now. My base is mature; nothing needs upgrading or refitting, I have all ships and tech. Things have gotten a little slow; I am sort of in maintenance mode, except for the acquisition of new technology.

So, in the small hours of October 23rd , 2019, I created a second account – an “Alt”, in game parlance – to see how the game has changed for beginners in the past four years. To show my derision for the publishers, along with my talent for punnery, I gave this account the imaginative name of “KixArse”.

One thing that I did not see the first time round was that new players get a massive “Startup Bonus” for the first fifteen days:

The first couple of hours were spent playing tutorials and introductory missions. I had not intended to spend any money, but an introductory offer for 500 coins for $2 was too good to pass up. One thing to note here is that this offer is not available for long; this offer could be redeemed twice, but when I looked back a day later, it was gone, replaced by different offers. That’s a shame, as the second one would have given me a Commerce Module, which produces coins. Ah well…

The other big mistake that I made was to redeem the rewards for the initial missions, which included ship build, refit and repair tokens. These expired before I could use them, since the starting bonus made most of these operations instantaneous. Nevertheless, it was annoying to watch as scores of time tokens vanished in a puff of logic. Lesson learned…

Campaigns:

To help with the massive effort required to reach the higher tech in the game, Kixeye have designed a series of Campaigns.

  • Each Campaign introduces the player to a new Faction: Rebel, Vega, VSec, Iron Star, Demon Corps, and Xeno Division.
  • Each Campaign consists of four missions, which must be completed within 24 hours.
  • Mission 1 gives you a resource fill-up, so it is best to start when you are low on resources. Sometimes it upgrades various modules in your base.
  • Mission 2 gives you access to all of the ships in that faction.
  • Mission 3 gives you a pre-built fleet of ships from that faction.
  • Mission 4 gives you access to all of the tech in that faction.
  • Missions 1-3 are relatively easy. Mission 4 is much harder than the other 3, but can be handily done with the fleet you got at the end of Mission 3.

Two months on, I have the following advice:

  • Purchase both of the $2 introductory offers right away. They may not be there later. The coins will allow you to fill up storage which will save you farming times, along with unlocking the commerce module. This is probably the best value you will ever get for $4.
  • Do the missions, but do NOT redeem the ones that reward you with Time Tokens until you need them. This will be after the introductory speed-up bonus wears off.
  • Research basic Genesis Cruiser, Cargo V, Rancor Battleship, and Revelation Cruiser as soon as possible.
  • Set up a farming fleet. A fleet of Ospreys with 3xCargo V can haul away 8M at a time. A fleet of Exterminators with 3x Armored Cargo Hold III can haul 40.4M. A “Cargo Peg” Pegasus with 5x Armored Cargo Hold III
  • DO THE CAMPAIGNS! You will get massive rewards and shortcuts that will save you MONTHS of grinding.
  • Be careful what ships you research and build. Because the campaigns catapult you all the way to Xeno Division, a lot of the lower-end ships will become obsolete very quickly indeed.

I was luckier than most; from time to time Kixeye gives away free ships, and I was fortunate enough to receive Five Manticore Battlecruisers, Five Trojan Cruisers, and one Gargoyle Carrier (all pre-fitted) which helped massively.

To coin, or not to coin?

In gaming parlance, a “coiner” is a player who has amassed a large number of coins from in-game purchases (or cheating), and uses those coins to dominate over by other players by instant-repairing their fleets and returning to battle. This is generally looked down upon by “free” players and, as a result, “coiner” is something of a derogatory term.

Having said that, game developers cannot survive without money, and any game that cannot attract dollars from the player community will ultimately fail. So my philosophy is to slip the developers of good games a few dollars when they offer good value, but don’t use coins to dominate over other players. My in-game purchases thus far have been as follows:

  • Introductory $2 purchase of 600 coins (good value)
  • $5 purchase of a ship upgrade (a mistake, as I could easily have farmed it)
  • $10 “max-out” upgrade which saved me months of farming and upgrading, as well as giving me a fleet of six Bastion cruisers, which came in *very* useful for farming.

  • 10 for a pre-fitted Manticore Mk III Battlecruiser (not really necessary, but a nice-to-have for completing my free fleet of five Mk I Manticores)
  • $10 for a pre-fitted sovereign (Definitely worth the money in terms of time saved, as you only need one and do not need to farm to unlock the ship)
  • $10 for two pre-fitted Paragons (useful but not necessary)
  • $10 to upgrade the free Gargoyle to Mk V. (saves me having to build out a fleet of Ogres and upgrade them to Mk IV+, then farm the parts) — definitely worthwhile, though I wish they had included the Elite upgrade in this offer

Recommended ships:

It is not recommend that you build any Rebel, Vega, VSec, Iron Star, or Demon Corps ships, unless you need to build them to complete missions. The reason for this is because you are progressing through the game so fast that these ships will become obsolescent within a matter of days as better ships and tech are becoming available every couple of days. Even Xeno ships are of limited use once you have unlocked the equivalent AXIS hull. The one exception to this is the suppressor, which retains its usefulness as an anti-swarm/carrier-defense ship. Another is a fleet or two of Exterminators, but for combat they are outclassed by Liberators.

  • Altairian: Get Bastions, Zeuses and a Sovereign Carrier. Not sure about Ajax.
  • Umbra: You need Valrayvn, Ogres, Medusa, Wraiths, Gargoyle Carrier.
  • Pharmakon: This is still in the air, as Pharmakon recently got nerfed, but I would recommend Operator, Daemon Battleships, Plexus Carrier and Omega.

The good news is that you can get deep into the game very very quickly. In a few short weeks I have been able to gain access to ships and tech that took years on my first account. The bad news is that you miss out on a lot of the enjoyment that came with taking the scenic route, such as Frigate fun (before the Great Rebalance™) and Co-op missions against Aliens using Manifold Missiles.

The future?

This account is for low-end fun; I do not see myself getting any dreadnoughts on this account; the amount of farming necessary to get one is prohibitive, let alone upgrading them to the point where they become useful. But who can tell?

See you out there in the Big Black™

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