Vega Conflict: New and Improved

A few days ago the good folks at Kixeye rolled out some improvements to Vega Conflict: The first and most obvious change is a new screen layout: The “Blueprints” icon has been moved from the bottom-left menu to the top right of the screen. It has been replaced with the “crafting” icon, which gives you direct access to the Workshop.

Other changes:

  • Good News: Blood Amber icon moved from top left to right. Bad News: your Blood Amber balance is no longer shown – you have to open the Blood amber screen to see your balance.
  • Good News: It is more possible to reach the Fleet Management screen from planet and sector view without going through Base View. Bad News: “Recent Hulls” is only available in base view. There is no good reason for this, so I assume that it is a bug that will be fixed in the next upgrade.
  • In sector view, planet pop-up shows level of next spawn.
  • Crafting Dependencies on Event hulls have now been removed. This means that I can now upgrade my Ragnarok Carrier without have to unlock the Valhalla, for example. I am glad that they fixed this one.
  • They got rid of that ridiculous “Claim” screen when opening a strongbox – hurrah!


When I became a backer

Over the past hundred years, feminism has made a lot of advances for women.

This is, on the whole, a good thing.

But recently, it seems like the costs of this equality have been borne increasingly by men.

  • No-fault divorce has allowed women to walk away from the marriage while keeping most of the benefits of being married; the majority of divorces are filed by women. Women therefore have a financial incentive to divorce.
  • The mother of the unborn child has the choice to abort, legally abandon, or give up for adoption. The father of the unborn child has no choice, only the court-mandated obligation to pay child support for up for eighteen years. The mother is under no obligation to spend any of that money on the child.
  • Women get custody of children 85% of the time. Men are expected to pay, based on what the court thinks they should earn (“imputed income”), and if they cannot, they are jailed.
  • Women can easily demand child support while denying access to children by the mere allegation of abuse.
  • At least a quarter of domestic violence victims are male, but they get no attention, resources or media coverage.
  • Men are many times more likely to be assaulted than women, and many times more likely to be killed.
  • Paternity rights are a mess, and women abuse then with impunity. Paternity fraud is rampant and unabated – between one million and two million American Males are unwittingly raising another man’s child.
  • Four out of five suicides are male.

The men’s rights movement (MRM) arose to draw attention to these and other injustices perpetrated against men.


I am not a supporter of the MRM. I consider them to be a bunch of unattractive/elderly/neck-bearded “gentlemen” whose approach seems to be limited to protests beseeching for their rights and needs to be taken into consideration. Their grievances are real, but their methods are, in my opinion, weak and ineffective, since it involves women doing things that are not in their interest (for instance, ending Paternity Fraud, or reforming No-fault Divorce).

The fact is, women like to control the narrative. And the narrative is a simple one: woman good, man bad. Woman victim, man abuser/rapist/violent. Mother wonderful/caring/nurturing, Father lazy/no-good/loser. That is the clarion-call of the media and the trump of feminism. Men are being raised without fathers and masculinity is being demonized in the eyes of the next generation of men.

Most men instinctively understand this and have simply made a rational choice to opt out of marriage, commitment, cohabitation and anything else that places them at risk. This is so bad that in Japan more half of the males between 20 and 40 have eschewed their “traditional” husband/father/provider roles and are having nothing to with women – with disastrous consequences for women who cannot find husbands. Ladies, the men ain’t buying what you are selling.

Cause, meet effect.

This leads me to the subject of this post. Cassie Jaye, a film-maker (and a feminist) set out to make a documentary on the MRM, called “The Red Pill”. During her research, she made a surprising discovery… that the MRM was not about oppressing women, demolishing feminism, or misogyny. She discovered that these fellows were misunderstood, and had a point. And what was originally intended to be a hatchet-piece turned into something else.

And that’s when her funding, mostly from feminist organizations, dried up. Apparently they didn’t want anything to challenge their preconceived narrative.

So she decided to go it alone. I discovered her, through this article. I then checked out her Kickstarter, and read her story. I found out that her intentions are good, her story is plausible, and her movie needs to be made.

And that’s when I became a backer.

Good luck Cassie.

Vega Conflict: Crafting Redux

I recently chronicled the new Crafting system in Vega Conflict. Having crafted merrily away for a couple of weeks, I have some more information on the Crafting system, an explanation of the Fusion screen, Some criticisms on what Kixeye did wrong, and pointers to the things that they need to do to fix them.

Before proceeding any further, it is probably a good idea to explain some of the terminology that I will be using:

Faction: There are currently three factions in the game: Rebel, Vega, and VSec. A fourth faction — the Iron Star Company — is rumored to be coming soon.

Tier: Level of the ship. This is confusing, but the game does a good job of showing this via color-coding.

  • Tier 1 Hulls (Harrier/Genesis/Longbow/Rancor) have White Text/Black Background. They can be upgraded to Mark II.
  • Tier 2 “Uncommon” Hulls (Talon/Exodus/Broadsword/Venom) have Green Text/Green Background. They can be upgraded to Mark III.
  • Tier 3 “Rare” Hulls (Nighthawk/Revelation/Trident/Fury) have Blue Text & Background. They can be upgraded to Mark IV.
  • Tier 4 “Epic” Hulls (Apocrypha/Eagle etc) Have Purple Text & Background. They can be upgraded to Mark V.

Type: The class of ship;Frigate/Cruiser/Destroyer/Battleship/Cutter/Carrier

Mark (I/II/III/IV/V)

To upgrade a ship using the crafting system, you need to

  • Research the upgrade in the ship lab (one-time per Faction/Tier/Type/Mark).
  • Collect One Pattern. Patterns are the most specific items of all. A Pattern is specific to a Faction/Tier/Type/Mark.
  • Collect or create enough Cores. A core is specific to a Faction/Tier/Type.
  • Collect enough parts. A parts box contains a random number of parts. Like Cores, parts are specific to Faction/Tier/Type.
  • Collect enough armaments. Armaments are found in relatively large numbers and are specific to a Faction.


Patterns and parts, in particular are more difficult to acquire than the others, as cores can be synthesized and armaments can be gained from any ships of that faction.

I have finally succeeded in making sense of the fusion screen.

  • Each entry has two icons.
  • The left icon is the “destination” (a core)
  • The right icon is the source (a pattern or a core. the pattern is shown by a picture of a ship). Remember that a Talon Mk II pattern and a Talon Mk III pattern are not the same, which explains what looks like duplicate entries.
  • Any pattern can be converted into an equivalent core. This takes time and resources.
  • Four cores can be converted into one core of a higher tier by a process known as “Fusion”. This is instantaneous.

Here are my criticisms of the crafting system as implemented:

  • It is now necessary to destroy tiny fleets to get Tier-1 boxes. Want to upgrade your Rancor Battleships? Congratulations: you have to defeat dozens of Level 10-17 fleets. Most advanced players will have scrapped their old, small ships, and if all you have on hand are Level 30+ fleets, this is about as tedious as swatting flies – and about as much fun.
  • At present, the highest available upgrades are not as good as the Black Market “Mk II” (now “Enhanced”) editions. The only advantage the the new ships have is resistance tech.
  • It is very easy to end up collecting a huge pile of junk parts that you don’t want and/or cannot use.
  • There are several upgrade really stupid paths that cannot be unlocked without many unnecessary steps. For instance, I have unlocked and built a Ragnarok Carrier (event), but to upgrade it I have to first unlock the Midgard Carrier — which is a Blueprint Hull — and then Unlock the Valhalla Carrier — which is an event hull that I do not have. So in order to upgrade my Ragnarok Carrier, I have to unlock two other Carriers I have no intention of building!

This amounts to an awful lot of “grinding”, and because of this, I am no longer actively crafting. By that I mean that I am no longer seeking out fleets to attack for specific boxes. For instance, upgrading a Dread Battleship from Mark I to Mark II requires a hell of a lot of “grinding” against dozens of high-level Vega fleets in order to amass the parts that I require, while simultaneously collecting a bunch of parts for ships that I don’t have. Then I have to do it all again to upgrade from Mark II to Mark III. Too much work.

Crafting Help

This brings me to my single biggest criticism of the crafting system: it’s too damn complicated. Before this, you would do Daily Missions to get Blood Amber, and you would trade that Blood Amber for upgrade credits. You apply that to your ships, and voila! Instant Mk II… er… Enhanced version. Simple. Now, you have to Build a workshop, research the hull upgrade, then grind/fuse away to collect the four items required in sufficient quantities, then you craft the upgrade credit, then finally apply the upgrade credit to a ship… all for a ship that has less capabilities than the old Mk II version. Not impressed.

That said, here are my suggestions:

  • Get rid of the totally unnecessary “claim” screen, or provide an option to do so. (FIXED!)Screenshot_2015-10-17-13-09-05
  • Reduce the amount of items necessary for an upgrade. My advice is to eliminate “Parts” entirely.
  • Need a mechanism to quickly open *all* boxes. Please?Screenshot_2015-10-27-19-52-35
  • It would be nice if we had a mechanism to upgrade/downgrade/trade unwanted parts to get something that you may actually want.
  • Finding Tier-I tech in Tier-4 boxes is maddening. It is bad enough to fight and die for a chance to get a box; opening the box to find low-level tech is an insult. Fix this!

Microsoft breaks Hotmail. Again.

As they are wont to do from time to time, Microsoft made a change to its Hotmail web email service today. As part of their never-ending quest to make all of their products look like all of their other products, they completely overhauled the UI. Again.

This would not be an issue if not for the fact that this change also broke all Android apps that access Hotmail, Including Microsoft’s own Hotmail App.

This is hardly surprising, the app has been deprecated for over a year. In 2013 they released a version that claimed to have “minor bug fixes” but broke the application entirely, replacing it with one button exhorting the user to “upgrade”. Only the upgrade was a completely different application — the Outlook app — which starts its life by staging a a blatant and brazen attempt to scarf all of your contact data.

This ‘upgrade” is different. More than just cosmetic, it replaces the web UI — yet again — with something that looks awful, and is slow and prone to barfing (throwing random errors) at every opportunity. It also finally puts a final nail in the coffin of the long-deprecated-but-still-functional Hotmail App, along with every other application that checks your email.

Smart move, Microsoft.

Vega Conflict: Crafting in the Workshop

Last night, the creators of Vega Conflict rolled out the Crafting Feature. Here’s how it works:

  • The Workshop is built by the Bridge. Start there.
  • Construction of a Level-I workshop is immediate.
  • Upgrade your workshop as quickly as you can (maximum level is 8), but remember that you cannot do any crafting while the workshop is being upgraded.
  • While this is going on, head on over to the Ship Lab and start researching Hull Upgrades.
  • The tech tree is quite rigid, and you have to research the earlier upgrades before you can research the later ones.
  • This research uses Mineral Ore and Antimatter.

New fleets have appeared. These fleets are colored in Orange (this explained why Vega Elite fleets recently changed color from Orange to Red), and are found both in-planet and sector. These fleets carry cargo, but typically yield less than half as much as their equivalent VEGA Cargo fleets.

There are two types of fleets: Rebel (level 10-35, drops parts for Miner Rebellion Hulls) and Vega (level 37-45, drops parts for Vega Hulls). Apparently there are also VSec fleets (level 50+) and Iron Star Company fleets (To Be Announced..!).

These fleets come in four “flavors”:

  • Scout fleets (levels 13, 23, 33 and 50) consist of Frigates and use Explosive weapons
  • Skirmisher Raider fleets(levels 15, 20, 25, 30?, 35 and 40) consist of Cruisers and use Beam weapons.
  • Sharpshooter Artillery fleets (levels 10, 30, 37 and 53) consist of Destroyers and use Beam weapons.
  • Battalion fleets (levels 17 and 27, 37 and 45) consist of  Battleships and use Projectile weapons.

All of these fleets will drop armaments when killed. Some will also drop Strongboxes. Higher-level fleets drop more armaments and better strongboxes, but fewer of them.:

  • Levels 10, 13, 15 and 17 yield T1 boxes.
  • Levels 20, 23, 25, 27 Yield T2 boxes.
  • Levels 30, 33 and 35 yield T3 boxes.
  • Levels 37 and up yield T4 boxes.

Note that Level 20, 30 and 37 fleets do not drop cores!

It is quite easy to auto-farm these fleets; for best results use the appropriately-shielded fleets – I recommend wedge formation with a highly-shielded ship in front.

For farming Planetary Battalion 27s I use an Apocrypha/Revelation Cruiser (with 2xDeflector V and Gladius Drivers), and five Rancor Battleships (Deflector IV + 3xHydra Missiles).

Strongbox drops are very common. Initially it seems to be in excess of 75%. Sometimes one fleet will drop two strongboxes.

You do not need to open strongboxes immediately. Unopened strongboxes are found in the “inventory” tab of the workshop screen.

Open the Box!

Strongboxes contain Patterns, Ship Parts or Cores. Once you have researched a particular ship and gathered the pieces required (one pattern, one core, multiple parts and multiple armaments), you can craft an upgrade credit that can be used to upgrade a ship. Each credit only gives a one-level upgrade, i.e., the Exodus Cruiser Mk III Upgrade Credit requires an Exodus Cruiser Mk II, and cannot be used on anything else.

Lower-tier ships have a shorter upgrade path:

  • Tier-1 ships (Harrier/Genesis/Longbow/Rancor) can only be upgraded to Mark II.
  • Tier-2 “Uncommon” ships (Talon/Exodus/Broadsword/Venom) can be upgraded up to Mark III.
  • Tier-3 “Rare” ships (Nighthawk/Revelation/Trident/Fury) can be upgraded as far as Mark IV.
  • Tier 4 “Epic” ships (Dread/Apocrypha/Carriers etc) can be upgraded all the way to Mk V.

Existing “Mk II” ships upgraded by the Black Market are now renamed “Enhanced”, and are TOTALLY DIFFERENT to the new Mk II/III/IV/V ships. It is expected that these “enhanced” ships will later be harmonized with the new upgrades in some way. It is not known how this change is going to effect the black market.

The Other Shoe Drops

It just came to my attention that Verizon has decided to raise the price of their Grandfathered Unlimited Data Plans by $20 per month (from $30 to $50). This is of particular interest to me, as I am one of those few brave souls still on that plan, which was last made available to Verizon Customers in 2011.

Now I am not a huge data hog, my monthly usage once maxed out at 16GB, but generally resides between 2 and 5GB. According to Verizon staffers, that is modest for an unlimited user.

I’m not mad at Verizon. I am out of contract, and they can do whatever they please. But the fact is that Big Red has eagerly embraced the brave new world of pay-for-data, and wants us to all be on tiered capped data plans with nice fat overage fees, on the very sensible grounds that that’s where the money is. But for those of us who are still on unlimited plans because we love the convenience of not having to count megabytes and gigabytes, this looks a lot like a slap in the face.

Last year, they had threatened to throttle unlimited data usage, then quietly backed away from it when the FCC determined that throttled unlimited was not really unlimited. I would not have had a problem with throttling if the bar were fairly high (say 10GB), but the fact is that a small number of bandwidth hogs may have been costing Verizon money. So in many ways this really needs to be blamed on the FCC.

So Verizon were caught between a rock (unlimited customers using massive amounts of data) and a hard place (can’t throttle big data users). This is doubly ironic to me — just a month ago I cut by bill from $80 to $60 a month (by cutting my voice minutes from 700 to 450), and her we are with Verizon slapping the $20 right back on again.

The way I see it, I have two options available to me:

  1. Stay with Big Red, pay the extra $20/month and turn my phone into a lean, mean downloading machine in an attempt to get my pound of flesh out of Verizon. Streaming movies from my home Plex media server over 4G is a neat way to entertain myself while pulling Gigabytes of data through “The Best Network” as Verizon modestly likes to refer to themselves. After all, Streaming Video features heavily in Verizon’s advertising, so it must be OK, right?
  2. Say “Sayonara Verizon”, end a business relationship that started in the last century, and take my business elsewhere. Page Plus (unlimited calls, texts and 5GB of 4G data per month for $55) is currently the front runner — and they use Verizon’s 4G LTE network, though it is bandwidth throttled to 5MBps as opposed to 20-40 for Verizon customers.

I have about a month to make up my mind. Time will tell.

Open letter to Verizon: It’s *my* phone

Dear Verizon

I have had a love-hate relationship with you for well over a decade.#In that time I have gone through several varieties of flip phones and two smart phones — and am about to move to my third. I have found your service to be first-rate — I can drive from my house to Florida, a journey of nearly a thousand miles — without losing voice or data connectivity. Bravo.

When I started with you many years ago, I found you to be both reasonable and proactive. Your Customer Service was matchless; when you made a billing error on your favor, you refunded me twice the difference. I have not seen that before or since. Bravo.

However, my recent experiences with you have left me wondering if you are suffering from some form of corporate form of megalomania.

My first Smartphone was a Motorola Droid X2. I had opted for an Android-powered phone as I knew that Android was an “open” system. Unlike most others, which are shrouded in secrecy, the Android Operating System is “open-source” which means that the source code for the operating system was freely available for download, which means that members of the public can access the source code and “roll their own” operating systems — and before long, communities of folks appeared on the internet who love to do just that. As a tinkerer, this appealed to me. As a consumer, I saw that this made it possible to extend the life of a phone beyond the date at which the manufacturer will support it.

This was particularly important in the case of the Droid X2: while on paper, this was an excellent piece of kit (it was one of the earliest phones to have a dual-core processor), it suffered from reliability/heat problems. One of its favorite party pieces was to freeze/lock-up/reboot while on the road while I was using it for navigation.#Being the adventurous type, I looked around for the solution to this problem, and I found it in the form of “rooting”. I have already written on this subject of rooting, so I will not bore you with the details. Any road up, with a little research, a lot of reading and a bit of work, I was able to “root” the phone and disable or remove unnecessary software. This made the phone run faster, more reliably and with less overheating and fewer freezes.

But time marches on, and so does Android; The phone went through several updates, from Android version 2.2 (“Froyo”) to 2.3.5 (“Gingerbred). Like all Android updated, these changes originated from Google, but went through you before they got to your phone. And you could not resist the temptation to add little “gifts” in the form of “security enhancements” — and it seems that the removal of root access was always at the top of your list. As a result, every time an Over-The-Air update (“OTA”) became available, I had to avoid, delay or turn off the update mechanism until some bright spark could figure out if this update broke root, and how to get the useful Android updates that I wanted without losing the control of the phone that I had worked so hard to obtain.

Time went by, and I outgrew the DX2; it was no longer man enough for some of the tasks that it was being called upon to perform. So I upgraded to a Samsung Galaxy S3. This one started at Android 4.0.4 (“Ice Cream Sandwich”), and this time you saw fit to “lock” the bootloader in an attempt to prevent S3 owners like me from actually doing what they wanted with their phones. But thanks to some innovative hackery, the bootloader was speedily unlocked, and the phone was liberated from your shackles. Naturally, I rooted it right out of the box. Further updates came — Android 4.3 (“Jellybean”) and 4.4 (“Kitkat”), and at every turn you kept finding new and innovative ways to lock down my phone and make it ever more unhackable — all in the name of “security”.

Eventually I tired of fighting with your destructive updates and installed a Custom ROM. Yes, you don’t approve. I get that. Yes, that means that you won’t support it; I guess that’s the price of freedom.

The Samsung Galaxy S3 is now three years old, and one of the best-selling Android phones in history. But time marches on, and newer, faster phones have become available. I just purchased a used S4, and this will be my third smartphone. It will be placed into service in a few weeks, as soon as:

  1. I have a case for it, and
  2. I have found way to root it and remove all of your shovelware.

I am not your typical user. I understand that 99% of your user base neither need nor want rooted phones; I get that. For the majority of users, rooting is giving them more power than they need. And I understand that your Customer Support folks do not want to deal with a thousand hacked variants of every phone on the market. It is not unrealistic to insist that these phones be tamper-proofed while under warranty, and it is not unreasonable to deny support for tampered phones if the tampering is the cause of the problem. I get that. But this is a problem that can be solved to everyone’s satisfaction.

This is not without precedent. Until recently, you, like all cell phone carriers, locked your phones to prevent them from being connected to other carriers; nobody wanted to be the first to find their phones being connected to competing services. But Congress has recently ruled that all cell phone companies should unlock phones on demand. This has the effect of making phones more useful and extending their lives, rather then becoming expensive doorstops.

Yours is the only major cellphone company in the world that goes to such extraordinary lengths to lock down your phones. For the vast majority of your users, this is understandable, but for the 1% of technically competent users who wish to exercise control of their phones at the expense of warranty support, you should allow unlocking of bootloaders and allow those of us who wish to tinker with our phones the freedom to do so.

After all. It’s my phone.

Vega Conflict: Fleet Management

The art of using fleets is the key to winning ship-to-ship engagements. Ships are built and refitted at ship Factory; fleets are repaired by and launched from the Fleet Bay. You can build as many ships as you want; ships not assigned to fleets remain in the reserves.

A fleet is a collection of up to six ships. The number of fleets that you can field is dependent on your Bridge level, from 2 at level I to 7 at level IV. In a similar manner, the tonnage limit of each fleet is dependent on your Fleet Bay Level; from 700 tons at Level I to 34200 at Level X.

The key to fleet management is specialization. Fleets can be configured for a number of different scenarios; Attack, Base Attack, Base Defence, Cargo and other layouts. Within a fleet, different positions in the formation have different functions: In its default (“Wedge”) formation, the ship in the #1 position is the one that generally engages the enemy first; it will need additional shielding and/or armor plating to deal with this. Since the AI-controlled enemy generally puts their best ships on the right flank, your left flank tends to take more of a pounding than the right – so beef up the shielding on the #2 and #4 ships to compensate. Other formations – such as Box, Line and Chicane – can be unlocked by collecting Blueprints, and require different tactics and techniques.

Each fleet can be given a name, which you can change by selecting the fleet name and typing in a new one. Only you will see this name, others will just see your username and the level of the fleet. This is useful, as it stops you from engaging an enemy with the wrong fleet (for instance, sending your cargo fleet into battle, which I have accidentally done more than once). Such names may range from the sublime (“Cargo”, “Carrier”, “Basing”) to the ridiculous (“Expendable Rancs”, “Gladius Knights”, “Noooooo”), as long as they are meaningful to you. Sadly, special characters are not allowed – alphanumeric only.

These Hints and tips are taken from my Game Guide, over a hundred pages of hints, tips, tricks and tactics that will help you get to grips with the finer points of the game, all for a paltry $2.99. However, if you use this link, you can get it for $1 off.

The Smell of Desperation

I recently had occasion to rent a car at a nearby car rental establishment. I noticed something in a corner of the contract that I had never seen before:


When I asked about this, I was told that this was new; they were instructed that if the customer had recently arrived by plane, they would have to charge them an airport tax, as if they had rented the car at the airport location. Since it is the state, not the rental company, that profits from these taxes, we can safely assume that this was the Government’s doing.

The logic behind this “new tax” is tenuous indeed. I had always thought that Airport taxes were charged at airport locations, and whether or not you just got off a plane was irrelevant. Apparently I was mistaken. So by this logic, if I drive to the airport and rent a car there, I should not have to pay airport taxes, since I did not just get off a plane. Somehow, I doubt that I would get out of paying that tax.

You can almost smell the State’s desperation to find some new untapped stream of revenue. I can just imagine some bright spark in Frankfort probably said something like “Hey, sometimes people fly in and rent cars elsewhere to get out of paying airport tax! We need to do something about this!“. Oh no you don’t: Last time I looked, tax avoidance was not the same as tax evasion, and it was completely legal.

So this is not an extension of an existing tax, this is a new tax – and one that the prospective purchaser can avoid paying by simply initialing “True“.

Given that this it a tax that can be easily avoided by lying, I wonder how much additional revenue it will generate?

Vega Conflict: Advice for beginners

  • Don’t worry too much about your base in the early stages – low-level bases heal quickly and for free.
  • Take advantage of the early free ships and the $1.99 and $4.99 offers – they will never come again.
  • When laying out your base, separate out your modules as much as possible, particularly high-collateral-damage items such as the Bridge and Combat modules.
  • Always be building, upgrading and researching.
  • Try not to leave labs unused overnight.
  • Build big ships overnight.
  • Build more ships than you need. Reserves are useful when the going gets hot and heavy.
  • Shields are generally more important than hull.
  • Tougher hull plating takes longer to repair.
  • Assemble a cargo fleet; start with a few spare gens with cargo hold upgrades.
  • Lurk and learn – don’t shoot your mouth off in sector chat. At best you will look like an idiot. At worst you will make more enemies than you need to.
  • Join an alliance.
  • Don’t pick fights for no reason.
  • If you need to steal or raid for a mission, use alliance buddies wherever possible.
  • Guard your bases at night. It won’t stop determined medal-hunters, but a bunch of fleets may encourage them to look for easier targets.
  • If you can afford it, buy a commerce module. It will pay off in the long run, particularly if you are in an alliance.
  • Once you can kill level 20s, auto like crazy for resources and blueprints.
  • Hydra Rancs FTW.

These Hints and tips are taken from my Game Guide, over a hundred pages of hints, tips, tricks and tactics that will help you get to grips with the finer points of the game, all for a paltry $2.99. However, if you use this link, you can get it for $1 off.


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